Turn any plant atlas into a procedural 3D plant inside Houdini or Unreal Engine.
Atlas_to_Plant is a Houdini Digital Asset designed for fast vegetation prototyping, background foliage generation, and stylized environment workflows. Simply plug in a texture atlas with alpha or opacity map, and the tool automatically generates clustered plant geometry with procedural variation, folding, bending, noise, optimization, and wind-ready animation controls.
Atlas Multiplier
Selection from atlas
Form of leaf
Form of bush
Form of bush. Repetition.
Optimization.
Vertex colors wind
Wind demo in Unreal Engine