Website powered by

Atlas_to_Plant HDA. Tool Development.

Turn any plant atlas into a procedural 3D plant inside Houdini or Unreal Engine.
Atlas_to_Plant is a Houdini Digital Asset designed for fast vegetation prototyping, background foliage generation, and stylized environment workflows. Simply plug in a texture atlas with alpha or opacity map, and the tool automatically generates clustered plant geometry with procedural variation, folding, bending, noise, optimization, and wind-ready animation controls.

Using Megascans atlases

Using Megascans atlases

Atlas Multiplier

Selection from atlas

Form of leaf

Form of bush

Form of bush. Repetition.

Optimization.

Vertex colors wind

Wind demo in Unreal Engine