A small project to warm up and test tricks useful for creating environments in Unreal Engine using Houdini. The Houdini procedural toolkit is useful for both rapid level prototyping and final set-dressing with props. Stylized stone blocks are made with VDB/VOP noises quickly and conveniently, regardless of quantity. To create large area terrains in a short time, Houdini becomes a great helper for generating vertex colormaps for mesh painting and assets scattering, eliminating routine manual work.